ABOUT : RESUME
resume
ARTIST/DESIGNER working from concept development to prototype-ready product for multiple media applications including entertainment, education and custom environments.
OBJECTIVE Through detailed dialog/interaction, helping the client reach the most elegant and “winning” solutions to project challenges of a visual nature (working in the capacity of consultant OR team staff).
EXPERTISE
- Pre-production conceptualization and visual development art, specializing in character design.
- Character design expansion (turnarounds, poses and expressions)) for use in animation and/or CG modeling, illustration, and toy production.
- Adept at gathering, analyzing and distilling research material details with regard to project requirements.
- Have working knowledge of costume construction, historical/cultural styles, and fabric applications.
- Quality control supervision for character merchandise continuity and on or off-site vendors (i.e., Walt Disney Consumer Products).
- Concepts and mockups for environments, sets or stage presentations
EXPERIENCE
2008 -BLUE SKY STUDIOS- COSTUME concepts/orthographics on CG characters for (untitled) animated film in development.
2005-2007 -DISNEYTOON STUDIOS- Character Design/Visual Development for two projects involving Tinker Bell classic character; aided in the transition of the traditionally-animated original concept to the CG final, by developing concepts, orthos and range-of motion details for CG modelers on existing characters and new. Created and developed new characters for “Chicken Little” sequel (shelved).
2003-2005 -THE HELPFUL DOO-ITS PROJECT- Developed “Dewey Doo-it” character concept and created additional characters for series of children’s books; ILLUSTRATED the four first books, working directly with the writers.
2002-2003 -WALT DISNEY PICTURES and TV- Character design/development and 2-D orthographics for CG modelers for film in development, “Gnomeo and Juliet” (shelved). Co-production of Walt Disney Feature Animation and Rocket Pictures.
2000-2006 -MATTEL ENTERTAINMENT (with MAINFRAME ENTERTAINMENT, INC.)- Character Designer for secondary and incidental “Barbie” DVD direct-to-video fairy tale series characters; character COSTUMER. 2-D orthographics and range-of-motion poses/expressions for CG modelers.
1999-2000 -DREAMWORKS ANIMATION- Concept Character Designer/ Visual Development Artist focusing on characters in feature animation scripts (also in development).
1989-1999 -WALT DISNEY FEATURE ANIMATION- Pre-production Visual Development artist (concentration in Character Design), involved variously in written concept (treatment) visuals through to rough production models on sixteen traditionally-animated theatrical releases. Also designed and implemented a Character Design mentorship program under the direction of the Artist Development department.
1985-1988 -MARVEL PRODUCTIONS- TV Animation Character Model Artist and Coordinating Model Supervisor on the Emmy-award-winning Jim Henson’s “Muppet Babies” series. Trained/supervised a team of 3-10 designers in two-week production turnaround schedule. Helped visually develop new projects with staff writers during off-season stretches.
1983-1984 -WALT DISNEY CONSUMER PRODUCTS- Designer working in conjunction with Publishing and Merchandise, monitoring quality control on existing character lines; also developed NEW product lines and packaging for company products and theme park merchandise.
TECHNICAL KNOWLEDGE
Adobe Photoshop CS2/ MAC
EDUCATION
CSUN (California State University, Northridge): Bachelor of FINE ARTS;
Graduate work (CSUN) in TECHNICAL THEATRE ARTS
*** MAY CONSIDER RELOCATING