RESUME
QUICK SKETCH VISUAL DEVELOPMENT CHARACTER DESIGN MECHANICS COSTUME
PAINTING SETS & MODELS REAL SPACES

ABOUT : RESUME

resume


ARTIST/DESIGNER
working from concept development to prototype-ready product for multiple media applications including entertainment, education and custom environments.

OBJECTIVE Through detailed dialog/interaction, helping the client reach the most elegant and “winning” solutions to project challenges of a visual nature (working in the capacity of consultant OR team staff).

EXPERTISE

  • Pre-production conceptualization and visual development art, specializing in character design.
  • Character design expansion (turnarounds, poses and expressions)) for use in  animation and/or CG modeling, illustration, and toy production.
  • Adept at gathering, analyzing and distilling research material details with regard to project requirements.
  • Have working knowledge of costume construction, historical/cultural styles, and fabric applications.
  • Quality control supervision for character merchandise continuity and on or off-site  vendors (i.e., Walt Disney Consumer Products).
  • Concepts and mockups for environments, sets or stage presentations

EXPERIENCE

2008   -BLUE SKY STUDIOS-  COSTUME concepts/orthographics on CG characters for (untitled) animated film in development.

2005-2007   -DISNEYTOON STUDIOS-  Character Design/Visual Development for two projects involving Tinker Bell classic character; aided in the transition of the traditionally-animated original concept to the CG final, by developing concepts, orthos and range-of motion details for CG modelers on existing characters and new.  Created and developed new characters for “Chicken Little” sequel (shelved).

2003-2005   -THE HELPFUL DOO-ITS PROJECT-  Developed “Dewey Doo-it” character concept and created additional characters for series of children’s books; ILLUSTRATED the four first books, working directly with the writers.

2002-2003   -WALT DISNEY PICTURES and TV-  Character design/development and 2-D orthographics for CG modelers for film in development, “Gnomeo and Juliet” (shelved).  Co-production of Walt Disney Feature Animation and Rocket Pictures.

2000-2006   -MATTEL ENTERTAINMENT (with MAINFRAME ENTERTAINMENT, INC.)-   Character Designer for secondary and incidental “Barbie” DVD direct-to-video fairy tale series characters; character COSTUMER.  2-D orthographics and range-of-motion poses/expressions for CG modelers.

1999-2000   -DREAMWORKS ANIMATION-  Concept Character Designer/ Visual Development Artist focusing on characters in feature animation scripts (also in development).

1989-1999   -WALT DISNEY FEATURE ANIMATION-  Pre-production Visual Development artist (concentration in Character Design), involved variously in  written concept (treatment) visuals through to rough production models on sixteen traditionally-animated theatrical releases.  Also designed and implemented a Character Design mentorship program under the direction of the Artist Development department.

1985-1988   -MARVEL PRODUCTIONS-   TV Animation Character Model Artist and Coordinating Model Supervisor on the Emmy-award-winning Jim Henson’s “Muppet Babies” series.  Trained/supervised a team of 3-10 designers in two-week production turnaround schedule.  Helped visually develop new projects with staff writers during off-season stretches.

1983-1984   -WALT DISNEY CONSUMER PRODUCTS-  Designer working in conjunction with Publishing and Merchandise, monitoring quality control on existing character lines; also developed NEW product lines and packaging for company products and theme park merchandise.

TECHNICAL KNOWLEDGE

Adobe  Photoshop CS2/ MAC

EDUCATION

CSUN (California State University, Northridge):  Bachelor of FINE ARTS;
Graduate work (CSUN) in TECHNICAL THEATRE ARTS

*** MAY CONSIDER RELOCATING